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vg
tools for working with variation graphs
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#include <vector>#include <utility>#include <unordered_map>#include <map>#include <unordered_set>Classes | |
| struct | vg::algorithms::Edge |
| struct | vg::algorithms::Node |
| struct | vg::algorithms::Graph |
Namespaces | |
| vg | |
| vg::algorithms | |
Functions | |
| pair< vector< unordered_set< size_t > >, size_t > | vg::algorithms::kargers_min_cut (Graph graph, const int seed) |
| pair< vector< unordered_set< size_t > >, size_t > | vg::algorithms::compute_min_cut (Graph graph, const int seed) |
| vector< unordered_set< size_t > > | vg::algorithms::min_cut_decomposition (Graph graph, const int seed) |
A randomized, probabilistic algorithm that finds the min cut on an undirected, weighted graph that holds the indices of snarls
1.8.17