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vg
tools for working with variation graphs
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#include <iostream>#include <vector>#include <set>#include <unordered_map>#include <type_traits>#include "types.hpp"#include <vg/vg.pb.h>#include <vg/io/protobuf_iterator.hpp>#include "scanner.hpp"Classes | |
| class | vg::BitString |
| class | vg::BitStringTree< Item > |
| struct | vg::BitStringTree< Item >::TreeNode |
| class | vg::StreamIndexBase |
| class | vg::StreamIndex< Message > |
Namespaces | |
| vg | |
Typedefs | |
| using | vg::GAMIndex = StreamIndex< Alignment > |
| Define a GAM index as a stream index over a stream of Alignments. More... | |
Functions | |
| auto | vg::operator<< (ostream &out, const BitString &bs) |
| Allow BitStrings to be printed for debugging. More... | |
Contains the StreamIndex template, which allows lookup by relevant node ID in sorted VPKG-formatted files.
1.8.17