vg
tools for working with variation graphs
Public Member Functions | Public Attributes | List of all members
vg::PathChunker Class Reference

#include <chunker.hpp>

Public Member Functions

 PathChunker (const PathPositionHandleGraph *graph=NULL)
 
 ~PathChunker ()
 
void extract_subgraph (const Region &region, int64_t context, int64_t length, bool forward_only, MutablePathMutableHandleGraph &subgraph, Region &out_region)
 
void extract_snarls (const Region &region, SnarlManager &snarl_manager, MutablePathMutableHandleGraph &subgraph)
 
void extract_path_component (const string &path_name, MutablePathMutableHandleGraph &subgraph, Region &out_region)
 
void extract_component (const unordered_set< nid_t > &node_ids, MutablePathMutableHandleGraph &subgraph, bool subpath_naming)
 
void extract_id_range (vg::id_t start, vg::id_t end, int64_t context, int64_t length, bool forward_only, MutablePathMutableHandleGraph &subgraph, Region &out_region)
 
set< pair< pair< id_t, bool >, pair< id_t, bool > > > get_path_edge_index (step_handle_t start_step, step_handle_t end_step, int64_t context) const
 

Public Attributes

const PathPositionHandleGraphgraph
 

Detailed Description

Chunk up a graph along a path, using a given number of context expansion steps to fill out the chunks. Most of the work done by exising xg functions.

Constructor & Destructor Documentation

◆ PathChunker()

vg::PathChunker::PathChunker ( const PathPositionHandleGraph graph = NULL)

◆ ~PathChunker()

vg::PathChunker::~PathChunker ( )

Member Function Documentation

◆ extract_component()

void vg::PathChunker::extract_component ( const unordered_set< nid_t > &  node_ids,
MutablePathMutableHandleGraph subgraph,
bool  subpath_naming 
)

Extract a connected component starting from an id set

◆ extract_id_range()

void vg::PathChunker::extract_id_range ( vg::id_t  start,
vg::id_t  end,
int64_t  context,
int64_t  length,
bool  forward_only,
MutablePathMutableHandleGraph subgraph,
Region out_region 
)

Like above, but use (inclusive) id range instead of region on path.

◆ extract_path_component()

void vg::PathChunker::extract_path_component ( const string &  path_name,
MutablePathMutableHandleGraph subgraph,
Region out_region 
)

Extract a connected component containing a given path

◆ extract_snarls()

void vg::PathChunker::extract_snarls ( const Region region,
SnarlManager snarl_manager,
MutablePathMutableHandleGraph subgraph 
)

Extract the region along the given path, and any snarls fully contained in it. This will often give more intuitive results than messing with context steps, which can run way outside the region of interest

◆ extract_subgraph()

void vg::PathChunker::extract_subgraph ( const Region region,
int64_t  context,
int64_t  length,
bool  forward_only,
MutablePathMutableHandleGraph subgraph,
Region out_region 
)

Extract subgraph corresponding to given path region into its own vg graph, and send it to out_stream. The boundaries of the extracted graph (which can be different because we expand context and don't cut nodes) are written to out_region. If forward_only set, context is only expanded in the forward direction

NOTE: we follow convention of Region coordinates being 0-based inclusive.

◆ get_path_edge_index()

set< pair< pair< id_t, bool >, pair< id_t, bool > > > vg::PathChunker::get_path_edge_index ( step_handle_t  start_step,
step_handle_t  end_step,
int64_t  context 
) const

Get a set of all edges in the graph along a path region (to check for discontinuities later on)

Member Data Documentation

◆ graph

const PathPositionHandleGraph* vg::PathChunker::graph

The documentation for this class was generated from the following files: